Kuvaus
1 Knowledge Learning and Machine Intelligence. - 1. 1 Introduction. - 1. 2 Special Boxes for Special Tricks. - 1. 3 Schools of AI. - 1. 4 Tacit Thinking. - 1. 5 What Is a Concept ?. - 1. 6 A Homework on Making Clear. - 1. 7 Formal Logic as a Tool for Thinking. - 1. 8 Drug Design by Machine Learning. - 1. 9 Visualization in Mathematical Thinking: Limitations of Logic. - 1. 10 Mental Manipulation of Images. - 1. 11 Thinking Without Thinking. - 1. 12 Piloting a Flight Simulator. - 1. 13 Conclusion. - References. - 2 Relating Images Concepts and Words. - 2. 1 Introduction. - 2. 2 Development of Perceptual Representation Schemes. - 2. 3 Processing Implications. - 2. 4 Evidence from Language for Different Kinds of Mappings. - 2. 5 Large Scale Analogies. - 2. 6 An Example of Representation Using Prototypes. - 2. 7 Mapping. - 2. 8 Assessment. - 2. 9 Problems Remaining. - References. - 3 Methods for an Expert System to Access an External Database. - 3. 1 Introduction. - 3. 2 An Expert System for Motor Selection. - 3. 3 A More Flexible Inference Engine. - 3. 4 Discussion. - References. - 4 Perceptual Representation and Reasoning. - 4. 1 Introduction. - 4. 2 Perceptual Reasoning. - 4. 3 Discussion. - References. - 5 Feature Based Collision Free Inspection Path Planning. - 5. 1 Background. - 5. 2 Configuration Space. - 5. 3 Inspection Path Planning Problem. - 5. 4 Inspection Path Planning Algorithm. - 5. 5 Inspection Path Planning. - 5. 6 Conclusions. - References. - 6 Of Using Constraint Logic Programming for Design of Mechanical Parts. - 6. 1 Introduction. - 6. 2 Symbolic Descriptions with Constraints. - 6. 3 Reasoning about Dimensions and Tolerances. - 6. 4 Checking Design Rules. - 6. 5 Conclusions. - References. - 7 Explanation Facility for Neural Networks. - 7. 1 Introduction. - 7. 2 Neural Network Explanations. - 7. 3 Prolog Code. - 7. 4 Example. -7. 5 Implementation and Improvements. - 7. 6 Conclusions. - References. - 8 Compile-Time Type Prediction and Type Checking for Common Lisp Programs. - 8. 1 Introduction. - 8. 2 The Type System. - 8. 3 The Representation of Programs. - 8. 4 Type Inference Rules. - 8. 5 The Inference System. - 8. 6 Examples. - 8. 7 Related Work. - 8. 8 Conclusion. - References. - 9 Cognitive Neuroethology: An Approach to Understanding Biological Neural Networks. - 9. 1 Introduction. - 9. 2 Determining Neural States. - 9. 3 Determining Mental States from Neural and Behavioral States. - 9. 4 Predicting Mental States from Neural and Behavioral States. - 9. 5 Critique. - 9. 6 Summary and Conclusions. - References. - 10 Generating Polytope Intersection Configurations from a Symbolic Description Using CLP(?). - 10. 1 Introduction. - 10. 2 Problem Formulation. - 10. 3 Constraint Logic Programming. - 10. 4 Notation. - 10. 5 Algorithm. - 10. 6 Implementation. - 10. 7 Results and Conclusions. - References. - 11 Agent: A Modelling and Analytical Tool for VLSI System Architects. - 11. 1 Introduction. - 11. 2 The SP. 1. - 11. 3 Behavior. - 11. 4 Structure. - 11. 5 Physical Plan. - 11. 6 Synthesis and Analysis. - 11. 7 Conclusion. - References. Language: English
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Fruugo ID:
340631247-747129512
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ISBN:
9781461362272
Toimitus ja palautukset
Lähetetään 4 päivän kuluessa
Lähetyspaikka: Iso-Britannia.
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